How To Make A Psychological Horror Game. Amnesia is the perfect example of how psychological horror games should be made. Casual Idler Free to Play Clicker Showing 1-15 of 172 results Browse All Time Most Popular.

Darkest Dungeon is not the only game to use sanity mechanics to nurture a sense of dread and confusion in. This is referred to in Jungian psychology as characteristics of the archetypal shadow. Its therefore likely that horror developers will continue to push the boundaries of these mechanics as more and more immersive games are developed.
Darkest Dungeon is not the only game to use sanity mechanics to nurture a sense of dread and confusion in.
Other horror titles and even non-horror releases that feature darker elements have found devious ways to achieve this effect. In psychological horror suspicion distrust self-doubt and paranoia about oneself others or the world are present. Answer 1 of 4. Image courtesy of Silent Hill.
